Team Metatron is a collection of virtual reality enthusiasts turned virtual reality developers. Many of the members met on the MetaCraft server shortly after receiving our Kickstarted Oculus Rift development kits in 2013, and we were lucky enough to pull other talented members out of our weekly post-Cymatic Bruce stream meet-ups. Even before the official inception of the team, we shared a vision of what virtual reality could become in our lifetimes - not just a platform for the most exciting video games ever devised, but a networked socialization space, a means of man-computer symbiosis that can expand human consciousness, a pervasive technology that can allow us to probe what reality itself truly is. In the short term, we see everyone who shares this vision as stewards of it, and we hope to do our part to achieve it through our various ongoing projects.
We also want to thank our friends and mentors. We wouldn't be able to do this thing without you.
Welcome to MetatronVR’s fresh-off-the-presses website! Team Metatron is a diverse group of extremely enthusiastic supporters of virtual reality, brought together by our shared desire to bring our most exciting concepts to (virtual) life. With today’s public launch of our website, we also announce our first project: VR Chess. This project (like the team itself) was born many months ago on the VR-focused MetaCraft server - with the introduction of positional voice chat to the virtual Minecraft experience, we grew to think of other players as real people, and we quickly discovered that the only element missing from our many discussions was a shared activity. Being board gamers as well, we dreamed of putting a variety of games on the virtual tables between us, and earlier this year we finally undertook the task of making it happen.
This early into the process, our plans are still fluid, but we do have a substantial roadmap we are able to share; we hope that this begins a conversation with the VR community, and leads to us symbiotically steering our various projects along a shared path. VR Chess is only the first of many virtual tabletop games we ultimately hope to explore, and our plan is to offer it and other core games as standalone software as we progress each separate game from shaky private alpha to rock-solid release. We eventually hope to pull these various games into a single client, and give players robust match-matching and personal configuration tools to enable them to play the games of their choosing in the way they prefer, moving from one to another without leaving VR. We believe we have learned many lessons of VR development well already - scale is uniquely important here, a sense of connectedness to an avatar helps the experience tremendously, being able to see an opponent’s avatar and trade jibes via 3D positional voice chat is extremely satisfying, rendering and input chain optimization requirements of VR suggest attempting to climb that steep rear cliff face of the uncanny valley is perhaps not even advisable, etc. - but we delight in learning new lessons about how to treat this new medium. The seated experience Oculus is currently targeting is also our primary aim, but we will be exploring many different scales, perspectives, and input schemes and devices to appeal to as many players as possible - we strongly believe every single person has slightly different preferences when engaged in VR, and we hope to cater to the vast majority of them in innovative ways. Core games like chess will be free for everyone to dive into, with any monetization happening only through purely cosmetic upgrades such as the “skins” we are baking into the heart of our system; we hope to also eventually offer the definitive virtual versions of your favorite tabletop game properties, but the monetization of these will be largely at the whims of the license holders. We think we can reach agreements within the tabletop industry that will be amenable to all concerned, most of all the players - we can’t wait to show you our vision of how your favorite games can be enhanced by the power of VR!
From all of us on Team Metatron, we thank you for your interest and support. VR Chess and even our extensive plans for virtual tabletop gaming are just the first step in our collective journey into VR development, and we have many further plans. Please engage us through email, via our soon-to-be-launched forum, or any of our various social media channels - your feedback will enable us to build better games and experiences! We deeply love the community that has arisen around our shared desire to achieve perfected virtual reality in our lifetimes, and we think this past year has been a tremendous start on it. We look forward to continuing to discover the possibilities with all of you - our virtual future is a bright one!
Nateight, Lead Designer of VR Chess and Co-Founder of Team Metatron
We could use your help. Interested in joining a VR dev team? Send us a message via the contact form. We are looking for Developers and Artists that have a good attitude and a passion for VR.