About Team Metatron

Team Metatron is a collection of virtual reality enthusiasts turned virtual reality developers. Many of the members met on the MetaCraft server shortly after receiving our Kickstarted Oculus Rift development kits in 2013, and we were lucky enough to pull other talented members out of our weekly post-Cymatic Bruce stream meet-ups. Even before the official inception of the team, we shared a vision of what virtual reality could become in our lifetimes - not just a platform for the most exciting video games ever devised, but a networked socialization space, a means of man-computer symbiosis that can expand human consciousness, a pervasive technology that can allow us to probe what reality itself truly is. In the short term, we see everyone who shares this vision as stewards of it, and we hope to do our part to achieve it through our various ongoing projects.

Our Talented Team

  • Nateight

    • Metatron Co-Founder and Lead Developer
    • Nateight has been a true believer in the power of VR since reading Neuromancer as a teenager - to this day, he can't remember which one of them came up with the idea of the Matrix first. Now 34, Nate has been a citizen of the Internet for the majority of his life, and has never been more excited by a project, a team, a movement, a community, a technology, a vision, or a moment in history. He's trying to stop talking so much about it and start *doing* something about it; he also enjoys all manner of (even non-VR!) games, home-roasted coffee to help him wake up and think about VR, and beer or wine with his vegan dinners to help him stop thinking about VR and fall asleep. He plays Spelunky not because he hates himself, but mostly just to forget about how much he misses Fantasy Earth: Zero.
    • MTBS3D
    • Reddit
    • @nateight
    • Email
  • Mitch

    • Metatron Co-Founder, Lead Developer, 3D Artist
    • Mitch loves taking in knowledge and learning, this combined with his ingrained love for technology lead him into learning the 3D artists work-flow since he was 12 with programs such as Maya, Max, Cinema 4D and Mudbox. He then decided to feed his hunger for problem solving, learning some front-end development with web - which you can see with his website ( - after this he starting learning UDK from the great wizard of teaching Youtube, moving on to Unity to do some demo's for the Rift, trying his hand and the free open source Engine Torque 3D, then finally coming full circle building games with UE4. Aside from Game Dev things He enjoys photography and re-purposing old hardware to make useful new gadgets and technology.
    • Reddit
    • Email
    • Website
  • Ashaka

    • Co-Founder and Programmer
    • Aaron has been obsessed with VR since the moment he first laid eyes on the rift. He has been working on a number of side projects before joining Metatron, including a custom 3D wire frame engine ( and a remake of his favorite childhood video game, Chip's Challenge combined with his all-time favorite video game, Portal ( Just out of High School, he feels ready to take on the VR community.
    • Youtube
  • APieceOfFruit

    • Lead Unity Developer
    • Metatron’s Irish contingent, gets his handle from lengthy first-person shooter sessions and his mastery of C# from applying a games development degree toward writing bank software. Now a freelance coder finally at home with Unity, Jason is already hard at work tackling the thorny problem of perfecting VR input and UI under Unity; his efforts will eventually be published as a cornerstone of the open-source VR.VU project. One of the more opinionated and articulate members of the VR development community, expect to hear more and more of his brogue – he’ll talk with anyone about anything, but his thoughts on usability and control in VR deserve particular attention.
  • Holotape

    • Composer and Sound Designer
    • Trained classically by the Royal Conservatory of Music, but also by the soundtracks of hundreds of VHS movies about dystopian futures. After picking up William Gibson's "Virtual Light" in his early teens, he has been obsessed with VR, and began privately making his own soundtracks to the books he read.

      He is now working with Team Metatron to try to bring the sounds of “a future we've all dreamt of before” to upcoming games and experiences, while clumsily learning UE4.

      Holotape also helps to produce the VR talk show “Virtually Incorrect”, and is one of the hosts of the Left-handed VR Podcast.

      Reddit - /u/holotape
      Twitter - @holotape
      Sound Cloud - Holotape-net
  • Gunter

    • Co-Founder and Web Guy
    • Gunter entered the VR game in July of 2013 when his rift arrived. For Gunter VR Social experiences are the holy grail. He believes that what matters most are people ... the users. And he thinks VR has the potential to connect us in ways never before imagined. Gunter's goal in all of the this VR exploration is to make friends and bring VR experiences that connect people together.
    • Reddit
    • Twitch
    • @gunter444
    • Email
  • Wormslayer

    • Metatron Co-Founder
    • Wormlayer is the developer of the Half-Life VR mod, an ongoing project to free Half-Life 2 from the constraints of the primitive user interface it was forced to use.
    • MTBS3D
    • Reddit
    • Email
    • Website
    • Youtube
    • LinkedIn

Our Helpful Friends

We also want to thank our friends and mentors. We wouldn't be able to do this thing without you.

  • Additives
  • Max
  • Bjorn aka Agrold
  • Jake aka IDK?
  • JJ aka XavierMidnight
  • Nick aka SayitAintJonas


Welcome to MetatronVR

Posted by Nateight

Welcome to MetatronVR’s fresh-off-the-presses website! Team Metatron is a diverse group of extremely enthusiastic supporters of virtual reality, brought together by our shared desire to bring our most exciting concepts to (virtual) life. With today’s public launch of our website, we also announce our first project: VR Chess. This project (like the team itself) was born many months ago on the VR-focused MetaCraft server - with the introduction of positional voice chat to the virtual Minecraft experience, we grew to think of other players as real people, and we quickly discovered that the only element missing from our many discussions was a shared activity. Being board gamers as well, we dreamed of putting a variety of games on the virtual tables between us, and earlier this year we finally undertook the task of making it happen.

This early into the process, our plans are still fluid, but we do have a substantial roadmap we are able to share; we hope that this begins a conversation with the VR community, and leads to us symbiotically steering our various projects along a shared path. VR Chess is only the first of many virtual tabletop games we ultimately hope to explore, and our plan is to offer it and other core games as standalone software as we progress each separate game from shaky private alpha to rock-solid release. We eventually hope to pull these various games into a single client, and give players robust match-matching and personal configuration tools to enable them to play the games of their choosing in the way they prefer, moving from one to another without leaving VR. We believe we have learned many lessons of VR development well already - scale is uniquely important here, a sense of connectedness to an avatar helps the experience tremendously, being able to see an opponent’s avatar and trade jibes via 3D positional voice chat is extremely satisfying, rendering and input chain optimization requirements of VR suggest attempting to climb that steep rear cliff face of the uncanny valley is perhaps not even advisable, etc. - but we delight in learning new lessons about how to treat this new medium. The seated experience Oculus is currently targeting is also our primary aim, but we will be exploring many different scales, perspectives, and input schemes and devices to appeal to as many players as possible - we strongly believe every single person has slightly different preferences when engaged in VR, and we hope to cater to the vast majority of them in innovative ways. Core games like chess will be free for everyone to dive into, with any monetization happening only through purely cosmetic upgrades such as the “skins” we are baking into the heart of our system; we hope to also eventually offer the definitive virtual versions of your favorite tabletop game properties, but the monetization of these will be largely at the whims of the license holders. We think we can reach agreements within the tabletop industry that will be amenable to all concerned, most of all the players - we can’t wait to show you our vision of how your favorite games can be enhanced by the power of VR!

From all of us on Team Metatron, we thank you for your interest and support. VR Chess and even our extensive plans for virtual tabletop gaming are just the first step in our collective journey into VR development, and we have many further plans. Please engage us through email, via our soon-to-be-launched forum, or any of our various social media channels - your feedback will enable us to build better games and experiences! We deeply love the community that has arisen around our shared desire to achieve perfected virtual reality in our lifetimes, and we think this past year has been a tremendous start on it. We look forward to continuing to discover the possibilities with all of you - our virtual future is a bright one!


Nateight, Lead Designer of VR Chess and Co-Founder of Team Metatron




We are seeking talented developers and artists.

We could use your help. Interested in joining a VR dev team? Send us a message via the contact form. We are looking for Developers and Artists that have a good attitude and a passion for VR.